Kojima Productions @ Gamescom

August 19th, 2010 by Gouda Jouji

So it was a pretty quiet Gamescom for Kojima Productions. So quiet that they only sent one dude, and he didn’t even bring a Rising trailer with him. I’m talking about Shigenobu Matsuyama, who is Rising’s producer. He appeared at the Konami press event yesterday only to say that he’s sorry he couldn’t bring any new Rising media, and that at next year’s Gamescom he won’t come empty handed. The only reason he appeared at the event was to “say his name and who he is in front of a European audience.”

He did end up letting a little info slip though. Today a few sites have put up Nobu’s comments about how Rising will continue the tradition of giving players the option of a “no kill” playthrough. Here’s what he said, taken from Kotaku:

“I believe that MGS has a key stealth element in not trying to kill anyone,” Matsuyama says. “You could actually have a no-kill completion [in Rising]. There will be a lot of mechs and cyborgs, but if you slice them up, that will be considered as a no-kill as well. You’ll have the freedom of killing humans, of course, but you can proceed through the game without killing a human being, but slicing up mechs and cyborgs.”

Matsuyama also talked about the option of cutting the weapons and ammunition of enemies, rendering them defenseless. That awesome display of the power of Raiden’s high frequency blade will be intimidating enough to make some enemies run away. However…

“You could maybe accidentally cut human enemies,” he noted. “We have to think about the violence and the morals behind it. I would like to add the expression of the pain [enemies feel] as well… not just make a slice ‘em up, dice ‘em up.”

That “expression of pain,” Matsuyama adds, isn’t necessarily meant to make the player feel bad about their choices, but an illustration of the reality of the player’s actions. Matsuyama says he’s aware of the guidelines and ratings that might limit the graphic display of violence. But, he says, “I don’t feel its correct that if we only change the color of blood or blur the scene” to mask that violence.

“I will put the essence of the beauty of the no-kill,” he says. “I want to emphasize that I will never reward a player for killing human beings in the game. I won’t make it easier to clear the game [that way]. I will probably make it more difficult.”


A new Castlevania: Lords of Shadow trailer was also released! Check it out below:

Lords of Shadow may be out in early October, if Amazon is to be believed.

Posted on Thursday, August 19th, 2010 at 7:21 PM. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response to this article below.

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